The supplied coastal and racing screenshots guided the composition, scale and handling. They are references, not game backgrounds.
The current world uses seeded procedural terrain and navigable channels. Land, water, white foam, the pearl-white racing hull, clouds and wildlife are drawn in code. Early generated island illustrations remain archived assets; they are not the current terrain or collision geometry.
Free Pixel Art Boats by Sami: CC0 source pack supplied by Petr, retained in assets. The current player racer uses its own shape; the pack remains available for future boat variants.
Art direction: tiny overhead racing boats, turquoise shallows, varied coastal terrain, pixel foam, drifting cloud volumes and local weather fronts. Cloud Atlas is a separate experiment.